What this page covers
- Where our information comes from and how it is verified
- How we signal uncertainty rather than writing around it
- What we refuse to publish and why
- How corrections work
Sourcing and verification
Content here is built from three sources, in descending order of authority: the game itself and its official patch notes, direct play experience, and established community knowledge. Where those disagree, official documentation wins and we say so.
- Mechanical claims — what an ability does, how a stat interacts with another — are checked against the game or official patch notes before publication.
- Strategic claims — when a god is strong, which build suits a situation — are judgements, and are written as judgements rather than as facts.
- Where a claim is widely repeated in the community but not officially documented, we say that explicitly rather than laundering it into a statement of fact.
- We do not copy content from other sites. Where another site's work informed something here, it is cited.
How we handle things we cannot verify
A lot of what players want to know about SMITE 2 is not publicly documented. The exact formula behind Skill Rating is the clearest example: Hi-Rez has not published it, and every confident claim about which rating model the game uses is inference rather than knowledge.
Our approach is to describe observed behaviour and general principles, and to mark the boundary clearly. On the SR page, for instance, we explain what rating systems generally do and why ratings move by variable amounts — and we state plainly that the specific formula is undocumented. Writing around that gap with confident-sounding language would be more readable and less honest.
Specific commitments
- We never present an estimate as a measurement.
- Where a number would normally appear and we do not have one, we say why rather than filling the space.
- Claims about undocumented systems are labelled as inference.
- Dates are published on pages where currency matters, so you can judge whether something has gone stale.
What we refuse to publish
Some of these are unusual to state explicitly, and we state them because this site previously did the opposite and we want the change to be legible.
- Invented statistics. No fabricated win rates, pick rates, ban rates or player ratings, whether or not they are hedged.
- Fabricated leaderboards. We have no ranked data access, so any leaderboard here would be fiction presented as fact.
- Profile pages for real players containing numbers we made up. Publishing invented statistics about identifiable people is not something we will do under any framing.
- Fake live-data indicators. No 'live' badges, sync timers or update counters on content that is static.
- Keyword-stuffed text written for search engines rather than readers.
- Paid placement presented as editorial judgement.
Review and corrections
Pages are reviewed when a patch changes something they describe, rather than on a fixed rotation. Pages where currency matters — tier assessments, anything describing current systems — carry a last-reviewed date so you can see how recent the assessment is.
If we get something wrong
- Email hello@smitetracker.com with the page URL and what you believe is incorrect. A source is helpful but not required.
- We check the claim against the game or official documentation.
- If it is wrong, we fix it and update the page's review date.
- For a correction that materially changes the advice on a page, we note what changed rather than editing silently.
- If we disagree with a correction, we will say so and explain why rather than ignoring it.
Frequently asked questions
How do you decide what goes in a tier list without stats?
Through four published criteria: reliability of the kit, the counterplay cost imposed on the enemy, failure tolerance when the primary plan is denied, and team dependency. Each placement's reasoning is written out, so you can see which judgement you are disagreeing with rather than trusting an unexplained number.
Why don't you publish win rates?
Because we have no access to match data and would have to invent them. An invented percentage looks authoritative and is fiction, which makes it worse than no number. Where a statistic would normally appear and we do not have one, we explain why instead of filling the space.
How often is content updated?
Pages are reviewed when a patch changes something they describe, rather than on a fixed schedule. Pages where currency matters carry a last-reviewed date so you can judge how recent the assessment is.
Do you use AI to write content?
Drafting assistance is used. Every page is reviewed by a person before publication, mechanical claims are verified against the game or official patch notes, and we take full responsibility for the result. Errors are ours regardless of how a draft was produced.